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Crowfall's Valentine gag video is actually an inside look at weapon modeling

Lost in the confection-drenched sap of yesterday's Valentine's Day festivities was a gem from Crowfall, which following the solicitation of meme-ish valentines from the community (NSFW! NSFW!) put out...

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Massively Overthinking: Are MMOs designed for 'low-skill gamers'?

Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers. "I remember being dazzled by EverQuest and Ultima as a child," he wrote, reminiscing about...

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Crowfall preps faction system, playtests, and houses

Coming soon -- not in time for this weekend's pre-alpha test, but soon -- is the first version of Crowfall's faction system. At some point in Pre-Alpha 4.0, players will be able to pick and fight for...

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Crowfall shows off the design of the Fort architectural set

The next big development milestone for Crowfall is work being done on the game's Eternal Kingdoms, a place for players to build a spot of refuge through the many different iterative world states that...

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Hands-on: Digging deep into Crowfall's pre-alpha crafting systems

Last weekend, Crowfall developer ArtCraft Entertainment held the last of its February playtest weekends, inviting the game’s Early Access backers to jump into the gameworld to play, test, and provide...

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Massively OP Podcast Episode 106: Ready to relaunch

Justin and Bree discuss The Secret World's relaunch, Landmark's sunset, ESO: Morrowind, Albion Online, Guild Wars 2, Ship of Heroes, and Champions Online, with a mailbag questions on ESO and...

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Crowfall introduces the winged Fae Assassin

The next archetype hitting Crowfall should be familiar to anyone who traditionally enjoys sneaking up behind enemies and backstabbing their heads off, regardless of the improbably physics involved....

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Crowfall's discipline system comes together

It's always exciting when an idea goes from a mere concept to a practical prototype, and the Crowfall team is definitely thrilled to be able to talk more about how its discipline system is coming...

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Crowfall video addresses group balance, disciplines, and skill training

Crowfall Design Lead Thomas Blair and Senior Game Designer Mark Halash are back today with a new Q&A video answering player queries. Here are the highlights! Regarding armor mitigation: You'd best...

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Massively OP Podcast Episode 107: Dark Knight rises

Justin and Bree discuss Guild Wars 2, WoW, Torment, Black Desert, Age of Conan and Anarchy Online maintenance mode, WildStar, Darkfall Rise of Agon, Path of Exile, and Revelation Online's soft launch,...

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The Perfect Ten: A plague of MMO bears

I have long been of the opinion that there are few more terrifying animals on this planet than bears. Sure, there are sharks, the mighty kraken, and that little fish that may or may not swim up your...

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Crowfall makes plans for its 24-7 test server

ArtCraft is about to take a little piece of tape and put it down over Crowfall's "on" button. "We plan to transition the game servers to 24x7 uptime within a couple of months," the studio announced...

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How Frostkeep's Rend compares to other MMOs and survival sandboxes

I was pretty well taken by multiplayer survival sandbox Rend as soon as I saw it at this year's PAX East 2017, as I wrote yesterday. The concept immediately spoke to me as taking a lot of the cool...

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Crowfall's community tries its hand at building for the first time

Crowfall's campaign worlds won't exist merely to be shot, burned, and sliced to ribbons. There's going to be a healthy building component as well, which is something that ArtCraft is (pun intended)...

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Massively OP's PAX East 2017 awards and best-in-show reader vote

We've finished rolling out all of our PAX East content this year, and we've put our MMORPG-addled noggins together to try to choose our favorites out of what we got to see in person and from afar....

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Crowfall reflects on its 'unrelenting series of updates'

It's a little hard to believe, but we've now been watching Crowfall develop since late 2014, going from a teaser announcement through a successful Kickstarter and arriving at the current pre-alpha...

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Take a look at Crowfall’s massive Eternal Kingdoms system

We’re just going to put this out there: Crowfall’s Eternal Kingdoms are more than just the “social backbone” of the game; they’re one of the core mechanics of persistence that make Crowfall a true...

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Massively Overthinking: Competition vs. community in MMOs

Quantic Foundry, the games research group we’ve been tracking ever since it posted its original Gamer Motivation Model, has a new piece out this month on competition and community. Dr Nick Yee (yes...

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Crowfall answers questions about stuff that doesn’t exist yet

The latest video Q&A from the Crowfall team answers a whole lot of questions about things that don’t exist in the game at this point. For example, one of the first questions is why backers with...

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Crowfall adds skill loadout customization

Thanks to a new update, Crowfall is giving its players more freedom than before in customizing their own playstyle. The focus here is on an adjustable user interface that allows a player to drag...

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