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Crowfall details the random encounters players will have with War Tribes

The point of the various time-limited worlds in Crowfall is, in part, that players are fighting for victory in the remnants of dying worlds. These worlds will be lost and will fall to ruin, fully...

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Fight or Kite: Falling in line with Crowfall

“Everyone group up! Keep the formation tight. Line up and do not let anyone through that door.” We know that they have a siege weapon built and the walls are going to come down any minute. We only need...

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Crowfall’s Illara campaign – and a wipe – arrives this week

One of the hallmarks of Crowfall is its cyclical campaigns that feature firm beginnings and endings before coming back in different forms. This format is being put into practice on the test servers, as...

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Crowfall details adjustments incoming for a more player-shaped siege window...

The whole point of having a PvP system with captured land and territories is to spark interesting PvP battles between players. If you can just waltz in and capture an empty fort on the regular, it’s...

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Crowfall outlines revisions to its death system ahead of update 5.90

Dying is inevitable. Not just in the greater universal sense, but specifically in Crowfall, a game that features PvP battles where factions of players are trying to hold territory. The way death is...

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Crowfall Q&A discusses major armor rebalance and being too ‘hardcore’ for...

Crowfall’s J. Todd Coleman and Thomas Blair might be losing their minds a tiny bit in ArtCraft’s latest Q&A video, but we’re here for it as the duo dish on the current state of test and answer an...

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Crowfall talks about improvements to alchemy and lighting

Lighting, like ambient sound, is one of those things that you tend to notice most in MMOs when there’s something wrong with it. You might think that it’s a simple thing for the design team behind...

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‘Throne war’ MMO Crowfall explains the art of its visual storytelling

Most of the active storytelling you’re going to get in Crowfall is going to be done and explained by the premise of the game itself; player characters are fighting for the gods as Eternal Champions in...

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Crowfall and Albion Online are both running big PvP events this weekend

Fans of large-scale MMORPG PvP will find themselves torn over just where to draw their swords this weekend, as two prominent PvP MMOs have big events planned. In the Crowfall alpha, ArtCraft is kicking...

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Fight or Kite: Features MMOs could borrow from successful esports titles

This week I wanted to try something a little different in our PvP-centric Fite or Kite column and take a look at a number of successful esports PvP games to consider whether there are common features...

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Crowfall’s three-week Maeve campaign has begun as ArtCraft releases new War...

The Trial of Maeve has begin for Crowfall following last weekend’s Kierlan campaign. Maeve, however, runs much longer: through June 12th, with no reset ahead of time and imports on the table. Alpha...

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Crowfall previews outpost respawn mechanics and temple hubs

PvP MMORPG Crowfall’s pushed out a juicy chunk of info this week in both text and video form, giving more context to the world testers are romping around in during the ongoing Maeve campaign. First,...

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Crowfall is updating its whole UI to be less flat, and it’s super pretty now

I fully admit to being obsessed with the user interfaces of pretty much everything, from my phone to my PC and of course every game that I play. So Crowfall’s latest dev blog is right up my alley, as...

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Crowfall details the item rewards coming with its next major patch

One of the major goals for Crowfall is to have a shallow power curve, but one of the things that you want as a player is to have a basic gameplay loop of killing stuff to get better things that allow...

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Crowfall devs discuss solving MMO multiway warfare imbalance, reacquisition...

ArtCraft Creative Director J. Todd Coleman and Design Director Thomas Blair are back on YouTube answering Crowfall questions from high-end backers and players this week. The duo tell testers about the...

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Here’s how Crowfall is rewriting its hunger and food system to be more fun

Hi my name is Bree, and I like to cook in video games and not in real life. The most recent Crowfall dev blog is right up my alley, then, as it focuses on food – and specifically, how hunger works in...

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Crowfall is working to make the new player experience smoother

Starting a new game can always be challenging, but it gets a bit more challenging in a very open-ended title like Crowfall. The developers have listened to feedback that starting the game fresh felt a...

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Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA

We’ve been watching Camelot Unchained ever since its original Kickstarter in 2013 – and a lot has changed in the ensuing six years, including the anticipated launch date, as the studio spawned a second...

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Shadowbane’s player-run rogue server wipes to start a new season

Feeling more than a little antsy as you continue to wait for your PvP dreams to come true in Crowfall? You could chew off your fingernails… or you could dip back into one of the core MMORPGs that...

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Crowfall promises to appeal to the full Bartle spectrum

Almost every MMO player has heard of Richard Bartle’s Taxonomy of Player Types. You know, it’s that chart where gamers are segmented according to their primary activities, such as killing, achieving,...

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