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Crowfall explains its new Vivox chat integration

The chat system in Crowfall was developed in-house for chatting within the game, and it had only one problem insofar as it didn’t actually provide a solid framework for chatting. It worked well...

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The Daily Grind: What exactly defines an ‘indie’ MMORPG studio?

Earlier this week, I happened to see a mainstream website refer to ArtCraft as an indie studio, and it jolted me. ArtCraft, as anybody reading MOP knows, is working on Crowfall, which at least in my...

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Crowfall’s latest patch notes from the future video reads off 5.7 notes

The latest edition of Crowfall’s regular Patch Notes from the Future is not looking very far into the future. It’s actually close to looking into the present because patch 5.7 is very close to...

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Crowfall improves performance by changing terrain

It’s far too early in Crowfall’s testing to worry about optimizing the game’s frame rate and overall performance, but there’s a difference between “optimizing” and “improving.” The latest change made...

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Fortnite makes building more fun and drops cake and llamas for its birthday

Happy birthday, Fortnite! Yes, Fortnite launched a year ago, though back then of course it was focused on PvE – remember at E3 2017 when our demo prompted us to call it Crowfall for PvE fans? Good...

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Crowfall hosts an hour-long art Q&A stream

When your game maintains an aggressive schedule of streaming, it can be a bit of a problem when your usual streaming host isn’t available one week. But Crowfall soldiered on with a new community...

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Crowfall reveals how its dynamically generated maps are made

Not all randomly generated virtual worlds are created alike and from the same set of rules. With plans for multiple campaign worlds blinking in and out of existence, Crowfall is putting a lot of...

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Crowfall demonstrates the glory of its seasons

It might not be a nice round number (or decimal point), but Crowfall’s Update 5.7 promises to be one of the most significant the game has fielded to date. Much of the excitement for 5.7 comes from the...

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Crowfall explains its new capture system with outposts

As you roam through the world of Crowfall, there will be various points of interest. Sometimes they’ll be obvious resource nodes, yes, but sometimes they’ll be things like the new outposts available...

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Crowfall’s latest community Q&A covers skinning coins and equipment mitigation

Why does skinning something in Crowfall currently result in getting coins? That makes absolutely no sense. Well, according to the latest Q&A video, the developers are well aware that it makes no...

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Crowfall shows off the behind-the-scenes magic of the Clusterizer

As cool as it may sound, unless you’re actually working on developing Crowfall, the odds are you will never see the Clusterizer in action. You will only ever see what it’s done, and you won’t even...

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Crowfall: New marketing boss, bestiary entry, player mapping, and the Mother...

Crowfall has a bunch of smallish pieces of news this week that we don’t want to miss. First, ArtCraft announced that it’s picked up a new VP of Marketing with experience on gobs of major titles,...

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Gamescom 2018: Crowfall offers starter pack sale, talks Pre-Alpha 5.8

The team from ArtCraft is busy drumming up excitement over Crowfall at Gamescom this week. In addition to handing out t-shirts like there’s no tomorrow, the studio is also throwing a sale for the...

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Double your Crowfall pleasure with a Crowfall trailer double feature

Yes, you read the title right, it’s a Crowfall double feature! Like movie theaters of old, the development team has not one but two trailers for players to watch. Of course, we don’t also get a news...

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Leaderboard: Does an MMORPG’s publisher factor into whether you’ll play it?

I was genuinely surprised to see so many people flip out over August’s reveal that Ashes of Creation will be using My.com as its European publisher. Given that games like Crowfall and Shroud of the...

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Crowfall peels apart the layers of the Ranger’s sound design

“Great sound designers are among the unsung heroes of game development. When their work is on point, it blends seamlessly into the game’s environment, hardly noticed specifically, but adding a depth...

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ArtCraft devs discuss Crowfall’s development process, community involvement,...

The folks at Expansive have posted a new interview from Gamescom 2018 in which they sit down with Crowfall’s Creative Director J. Todd Coleman, Executive Producer Gordon Walters, and VP of Marketing...

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Crowfall’s latest Q&A is all about power and food

Powers are pretty important in Crowfall, since they’re the tools you use to do damage, heal, mitigate damage, and basically do everything else in the game. The most recent live Q&A is thus not...

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Check out the range of Crowfall’s environmental music

The music of a game can do a lot for the environment. Some of the music for Crowfall has been in the wild for quite some time, like its main theme or its combat tunes, but the latest spotlight on the...

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Crowfall has reached 50,000 backers

Yes, Crowfall has fans. Somewhere on the order of 50,000 fans, in fact; the game has just hit 50,000 backers according to a new press release. That includes both people who supported the game’s initial...

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