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Massively Overthinking: Overcoming barriers-to-exit in MMOs

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About a thousand years ago, I wrote an article on Old Massively called “but I already have that game” about barriers-to-exit: the difficulty of convincing gamers to leave an MMO where they’re popular, rich, happy, and comfortable and getting them to move to a new MMO where they are poor and low-level nobodies dragging themselves […]

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