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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

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Massively OP reader ichi_san has a burning question about the state of the industry. “Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash [...]



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