In March of last year, MOP's Justin wrote a detailed guide to the most common death penalties in MMORPGs. Last September, Gamasutra pulled seven game developers together to discuss the most effective gaming "fail states," several of which involve death. Both articles came rushing back to me this week when Crowfall revisited the subject of its own death penalty, which involves a [...]
This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds. |