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Crowfall Q&A sheds light on the soft launch and the feedback process

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In its Q&A session for the month of September, Crowfall Design Lead Thomas Blair and Creative Director Todd Coleman celebrate a whole year of videos and blow their entire special effects budget. OK, they also answer some questions about the game, specifically on fall damage, positional combat, and environmental gravity; technical changes to formerly for sale strongholds and palaces; iteration [...]



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